There are a lot of platforms that most video games are compatible with, and the PlayStation is one of them. Sony introduced the brand in the 1990s and has developed five major systems since then. Like gambling sites like Vulkan Casino, the PlayStation offers various games, including action and sports titles.
Everyone who plays will indeed have a great time. This article will take a trip down memory lane by reviewing each PlayStation controller to trace the device’s evolution. If you’re curious like we are, we recommend you keep reading.
PlayStation Controller
Released in 1994 alongside the first PlayStation, this controller took design cues from the Super Nintendo’s controller. While Sony originally intended to copy the SNES controller, the company made several improvements.
This upgrade included a second set of shoulder buttons to aid in navigating 3D environments. Sony included grips on the controller to help players adapt from the L1+R1 to L2+R2 buttons.
PlayStation Dual Analog Controller
PS2’s Dual Analog Controller was the first to include two analog sticks. The rumble mechanic was initially removed from the North American and European editions after its 1997 Japanese debut.
Contrary to the DualShock’s textured rubber grips and outwardly facing stick, the Dual Analog controller’s dual sticks featured deep grooves. There was also a “Flightstick Mode” on this version of the analog controller that could be used on games:
- MechWarrior 2;
- Ace Combat 2;
- Colony Wars.
DualShock
In 1997, the DualShock replaced the Dual Analog controller in Japan and North America. Two vibration motors were installed into the DualShock’s controller handles, giving the controller a rumble effect.
One of the earliest games that called for DualShock was 1999’s Ape Escape. When the PlayStation 2 came out in 2000, the first DualShock was already compatible with most games.
DualShock 2
Released in 2000, the DualShock 2 was essentially an upgraded version of the first DualShock. It had a square connector, pressure-sensitive analog buttons, and other visual design tweaks. In addition to the standard black, the DualShock 2 was available in various colors, including slate gray, ceramic white, satin silver, and ocean blue.
Not all games that utilize Sixaxis functionality are compatible with the DualShock 2. Still, it was supported by the original PlayStation and its third version with third-party accessories.
DualShock 3
Sony unveiled the DualShock 3 during the 2007 Tokyo Game Show, a year following the release of the PlayStation 3. It would eventually replace the Sixaxis and restore the haptic feedback that so many have been asking for.
Aside from the new vibration motors, which added around 40 grams to the DualShock 3, it was similar to the Sixaxis. The DualShock 3 became the official controller for the PlayStation 3 after Sixaxis was discontinued.
DualShock 4
In 2013, Sony introduced the PlayStation 4 and the DualShock 4. The controller’s top light bar could light up in a rainbow of colors, and it had motion-sensing capabilities and a capacitive front touchpad as well. The light bar was specifically developed to work with PlayStation VT, and this was a problem leading up to the release of the PlayStation VR headset since nobody knew its purpose at the time.
The twin joysticks mimic the dual analog controller with their recessed grooves and adjustable controls. In contrast to the Dualshock 3, this controller’s L2 and R2 buttons were bent and facing outward. Sony introduced an upgraded DualShock 4 that enabled gameplay when linked to a USB cable in 2016. This coincided with the unveiling of the PlayStation 4 Pro.
Sixaxis
Launched in 2006, the Sixasis was Sony’s original official wireless controller. It included motion detection with “six degrees of freedom” but no rumbling function. The Sixaxis, which lacked vibration and was thus significantly lighter, was the controller of choice for games like Warhawk and Lair. Sony was going to ship the DualShock 3 with the PlayStation 3.
However, Immersion sued them in 2004, so they turned off the rumbling feature. They opted for the Sixaxis for a little while battling the case. After settling their lawsuit in 2007, Sony and Immersion partnered to include Immersion technology in PlayStation products.
DualSense
The PlayStation 5 controller improved upon the DualShock 4 in many ways while retaining its functions and introducing new ones. It included adjustable triggers for the L2 and R2 buttons and a more advanced tactile response.
Unlike its predecessors, the DualSense controller has a two-tone design. With haptic feedback, you may experience a wide range of intense sensations while playing, including the gradual gritty feel of navigating a vehicle through mud.
Let’s not forget the adaptive triggers; they enable you to sense the force of your movements, such as when pulling a bow to release an arrow. Sony also replaced the “Share” button with the “Create” button.
What Is the Next Move?
PlayStation has come a long way with its controller, from the original version to the dual sense. With each controller released, upgrades were added, making gaming more exciting. We can only wait to see what they have in store for us.